Animation Package Integration
Space.Bar.Anim

I have integrated most of the animation packages from Space.Bar.Anim, and the weapon models in GCS_Demo are also sponsored by this author.
Compatible Skeleton
If you own these animation packages, simply import them and add the UE5 skeleton provided by GCS to the compatible skeletons list in the skeleton settings of these animation packages.

Integration Folder
You can find the ability action set settings for these animation packages under GenericGame/CombatSystem/Integration
.

Swap Action Set
Open any weapon blueprint and set the AbilityActionSet
to one of the settings that start with AAS_
to replace the weapon's actions for various abilities.
