Animation Packs Integration

Animation Package Integration

Space.Bar.Anim

GCS动画包集成指南.001

I have integrated most of the animation packages from Space.Bar.Anim, and the weapon models in GCS_Demo are also sponsored by this author.

Compatible Skeleton

If you own these animation packages, simply import them and add the UE5 skeleton provided by GCS to the compatible skeletons list in the skeleton settings of these animation packages.

GCS动画包集成指南.002

Integration Folder

You can find the ability action set settings for these animation packages under GenericGame/CombatSystem/Integration.

GCS动画包集成指南.003

Swap Action Set

Open any weapon blueprint and set the AbilityActionSet to one of the settings that start with AAS_ to replace the weapon's actions for various abilities.

GCS动画包集成指南.004